This is where the general information for the campaign will be posted. Setting-specific stuff will be in the links.
SETTING: To start off with, the characters are starting this campaign in Five Fingers. Five Fingers is a den of debauchery, violence, and sin. I am sure you will all fit in just fine.
FEAT POINTS: As a general rule: any entities (steamjack or otherwise) that a character controls that are eligible to get a Feat Point, but cannot use it themselves, automatically give that feat point to their controller.
AMMO: I WILL be making you keep track of ammo. Shit be expensive, and you not tracking it makes riflemen and other gunslingers unfairly good.
ACTION DESCRIPTIONS: I like things that are dumb. I like things that are hilarious. I like the games I run to be cinematic and awesome. To help make this happen I will be taking a page from Exalted: if a character describes his action really well, at GM discretion I will award a positive modifier to your attack, damage, or both. Attempting extra silly and dumb things may also net you a bonus, purely because of how hilariously awesome they are. This does NOT mean that you will not also have penalties – but the bonuses might help offset some or all of the problems associated with wall jumps and the like.
PRE-MEASURING: This is not Warmachine. This is an RPG, where we like to imagine that the characters are more badass and have a pretty solid understanding of the space they are fighting in. You can measure anything on the table at any time for any reason.
h1. Welcome to your wiki!
This is your wiki Main Page. It serves as a starting point for your wiki. From here you can begin organizing your campaign!
To get you started, here are some examples of what you can do with the wiki. To see how these work, click on the ‘Edit’ button at the bottom and just start playing around. Don’t worry, you won’t break anything.
Creating a new page
To create a new page, just make a name and surround it with double square brackets like so: A New Page. When you save the page, the link will show up and you can click on it to create the new page.
Linking to existing pages
To link to existing pages, use the same double square brackets. For example, here’s a link to this page: Main Page
Linking to a page with different text
If you don’t want to use the page’s name as the link text, you can specify your own text by placing a vertical bar | and the link text in the link like so: Linking with different text
Linking to characters
For PCs and NPCs in your campaign, the easiest thing is to use the PC/NPC Link Lookup in the sidebar to the right. It’s quite handy! Otherwise, the links behave much like a wiki link, just with a colon at the start.
HTML and Textile
To style things how you want, you can use either HTML (with some restrictions) or a simple formatting language called Textile. It’s up to you, but Textile is pretty easy, while simultaneously allowing for lots of customization.